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Autumn, Coffee and Magic

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Devlog

  • Gameplay
    July 31, 2023 by Weird Birds#chaotic gamedev
    Hey, Weil here. Made a video of the game to confirm we are still alive. It actually works and I can play it... I did not commit it to gitlab, though, did I? Some visuals will be changed, some are stil... Continue reading
  • Witch sneak peek!
    July 26, 2023 by Weird Birds#chaotic gamedev
    There is progress in our work! Some of it is hidden under the hood, but some is done by our artist and writer and can be shown! So today I am dropping a tiny bit of text for you. 'Ah, that’s a good... Continue reading
  • We are back
    July 16, 2023 by Weird Birds#development chaos
    Hey, my dear friends, this is Weil speaking. We disappeared for almost a year with this game (and bugfixes for the vampires took ages), but life is, sadly, overwhelming for many of us. Currently, we a... Continue reading
  • So far so good!
    September 13, 2022 by Weird Birds#development chaos
    So far - so good! The visuals are slowly moving from the default quick pictures (you can still see them on the character, though - Weil can draw, but only keeps a mouse when coding, so making decent p... Continue reading
  • Legacy code, my curse
    September 11, 2022 by Weird Birds
    So, to make our team's life easier, Weil finally decided to extract the fundamental components from her first game and make a template that can be copied to any roguelike project (including this one)... Continue reading
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